Top 10 Games of 2020 – April

On occasion I’ve made an attempt at creating some kind of list, usually in terms of best games of the month etc. Therefor i’m going to attempt to keep a rolling update of my top 10 indie games of the year, and see how it changes across the year.

It would be remiss of me not to point out that I dont play all games that are released and as I have a full time job, there is the limited time to play each game. I’ll try and justify and update each month. So here’s the first of (hopefully many) top 10 lists for the year! Let me know what you think in the comments!

10- Foregone

Foregone is such an interesting game and I’m surprised that there is not more hype around this one. At essence it looks like a dead cells kind of game, but it plays very different and has some pretty fun difficulty about it which makes it a strategic game to play through. Fantastic graphics, controls and animations are all there and I feel like as I play through it more, and get a grasp for the story line, it might be a game that continues to grow on me. Watch out for those ranged enemies though, they have deadly accuracy!

9 – Monster Viator

This is probably the unexpected game on my list and when I first played it I didn’t expect it to be as interesting as it was. An old school turn based RPG that screams nostalgia and is just fun to play. It doesn’t have the same visual aesthetic as a game such as Ara Fell, but there’s just something about the game that keeps you coming back. This one can be played on a number of different platforms and is one to look into if you love the retro RPG genre.

8 – Darksburg

Darksburg is best described as a top down view vermintide game with MOBA style controls and abilities. It’s a lot of fun and is really good to play co-operative in a four person squad. It has a great feeling of horde gaming with large arrays of enemies to fight, and I really like the special enemies, that each have their own unique way to try and spoil your run through. The difficulty is set pretty high, and i’m curious how much replayability it has, given there’s currently only 5 maps to chose from, but it’s a game definitely worth checking out!

7 – Iris & The Giant

When I looked at Iris and The Giant before playing, I wasn’t sure if it was going to be a game that I enjoyed. It had, what looked to be a simple deck building mechanics, but I loved the art direction so I gave it a go. I was wrong. It is fantastic and is a game that would be higher up if not for the fact that there has been so many top notch roguelite games released this year. The game plays fast, with interesting build paths and strategy, and has a lot more depth than I had thought after getting into it. The art and aesthetic remains fantastic, and it’s a definitely can hold its head up high in the genre!

6 – Crown Trick

One of the newer games that I’ve played, Crown Trick is a game that i’ve spent a fair amount of hours playing through the beta, and it’s got a lot to like about it. Another roguelike game in such a competitive genre, this one has a point in different in the way the movement and turn based system works. In a similar style to games like Crypt of the Necrodancer, Crown Trick has all enemies and abilities working in time with your own moves, which makes it a strategic game in which you control the pace of everything. A game which already is a lot of fun, and one which i’m looking forward to seeing in a fully fledged version.

5 – Dead Cells – Bad Seed DLC

OK, disclaimer time, this is an older game, but a new DLC released this year and I just love Dead Cells so I had to sneak it in. If this was a full release, it would no doubt come in at #1 but given it was just a DLC with a few extra paths to explore, I’ve compromised. Perhaps one of the greatest roguelike/lite games out there, brilliant controls and graphics and just such a well created game. If you haven’t played Dead Cells, Jump in and give it a go!

4 – Ara Fell

Beautiful graphics set in a charming world with fun characters that will draw you in. Ara Fell released on the Switch this year after previously having a presence on others platforms. I can’t reiterate how much I love the art style on this one and a great game for traditional style RPG lovers. I’ve found myself drifting away from the RPG genre which i enjoyed in the past, and it was nice to play something that had all the elements that I’ve always been drawn to in a turn based game.

3- Skul The Hero Slayer

I’m not addicted to Roguelikes, you’re addicted to roguelikes! But seriously this ones a fun game to play and surprisingly uncomplicated in a genre which can sometimes be so technical that you need a manual to work your way through. Skul is a fast paced action game with lots of fighting and unique characters that you can find along the way. I really appreciate how simple it is to pick up skul and play and feel like your beating the daylights out of toxic trees, and yet there is still a sense of progression and that feeling that you are improving. The hero fights are awesome and fun as well. I’ve dropped a lot of hours into this one and never got bored of it!

2- Coffee Talk (Nintendo Switch)

Potentially my number 1 pick from earlier in the year and very much different from the rest of the list according to the genre of game it falls under. Coffee Talk is at its heart a story told through the dialogue and interactions of a unique set of characters with their own problems. Yes there is some coffee to make and relax with, but its the story and relationships that keeps you playing this one! I’ve always been impressed with the creators ability to create storylines that are relevant and understandable whilst utilising characters from a fantasy and science fiction set of races. The art is unbelievable and you will learn to love Freya by the end!

1 – One Step From Eden (Nintendo Switch)

My favourite pick of the year so far and just intense in terms of the mechanics and also the strategic options playing through. A fun game to watch, one full of progression and moments of pure frustration. One step mixes fast paced “megaman battle network” style fighting mechanics with a technical deck building system that makes it a game that has so much depth you might just get lost (I definitely did) before it starts to become clear. I feel like an amateur playing it, but it has been a refreshing experience of getting my backside kicked repeatedly just trying to unlock those extra characters! Definitely one for the people with quick reactions and great memory of patterns!

So are you still reading? What do you think? Let me know your picks in the comments below and keep an eye out for May, when I’ll do a revamp and see if there’s any changes!

One Step From Eden

Really have to say this one was fantastic and my favourite game of the year so far! The more you play, the more addictive it becomes!

I’m not big on scores, but i figure, why not, so i give this one 9/10! You can check out the video review below.

One Step From Eden

I’m going to throw this one out right from the start, everything about the design of one step from eden makes it a game that i should hate! There’s the deck building aspect, never been a huge fan of that, and the ridiculously fast paced action that makes your fingers go numb, well i’m pretty terrible at that as well, and yet despite this, One Step From Eden Turns out to be about the most addictive, hard to play indie games i’ve tried out in a long while. 

I’m going to assume that you’ve never heard of One Step From Eden, or know a few details about it and give a bit of explanation. It’s said to be heavily inspired by Mega Man Battle Network, games I honestly have not played myself, so i’ll take everyone else’s word for it. What i can say is that it brings together a tactical game with a large depth of mechanics that is still enjoyable for someone who is pretty hopeless at that side of things. 

One Step From Eden is all about your battlefield that all the action takes place on. 16 tiles for you to work your way across, and 16 for your enemy to spend most of their time, although i have to say some of your abilities allow you to temporarily slash over to their side, and some of the enemies seem to not care at all about whose half it is, and just wander on over the try and kill you. You survive, or win the stage by taking out all the enemies before they get your health points down to zero, and your reward for each stage victory is a selection of cards to choose to add to your deck. Leveling up brings artifacts that give permanent or temporary awards and you have the ability to purchase and level up different cards and artifacts if choose to travel along a path that has the shop icon present. 

It’s pretty standard for card based roguelikes here. Your strategy is to choose along the way what kind of deck you want to build, and try to optimise and choose cards that fit into that domain. I really am drawn towards using fire, and shield cards and this is something you can utilise by choosing these kind types (phalanx and anima) as your focus for the round. I was a bit lost on my early runs and went searching for some advice about how to play more effectively, and one tip I found on reddit from the devs was to know when to skip choosing a card, to avoid overcrowding your deck. This really helped me out as intuitively knowing what your spells are going to do without having to pay more attention to them than the icon, is going to be very important in making it through some of the hard rounds. 

One step from eden plays well and you will have no issues with the controls, perhaps beyond the sore thumbs that I get from the boss battle, and there’s no mechanics or bugs that scream broken game, so all that side of it is ticking boxes for a newly released game. So what makes this game so good? Let’s jump into that. 

The simplicity of the difficulty in one step from eden is awesome, and it allows you to have a full feeling of progression as you make it through parts of the levels that had seemed impossible earlier. I should mention here that I’m by no means approaching this as an expert, I have spent the majority of my time with the game getting destroyed, and have only manage to unlock 2 extra characters so far without a single victory. But boy, unlocking those 2 after hours of struggle was such a good feeling, and managing to do so with a 1hp victory, whilst Hazel was in their finishing animation, well that made it ever the more sweet. There are still parts of the early game that i find more difficult, and i cringe thinking about each time Selicy kicked my butt with his ice spears, but i can already feel that i’m getting much better, and things like reaction speed and knowledge of spells and deck paths are starting to shine through. 

Talking of the character, or the boss levels, they are each so unique and interesting with different attack patterns that make the fights so enjoyable. Unless you have much better reactions and mechanics than me, you need to study their patterns and this takes a few defeats to get the handle of, but I can definitely say I like the different styles of each fight that make them feel so different. Violette’s music and rhythm battle is a great example of this, and even though selicy destroyed me early, I actually don’t mind facing off against them now that i’ve memorised most of his patterns. 

The amount of hours i’ve thrown into One Step From Eden in such a short time is testament to how good of a game it is, and this is mostly all through playing Saffron. As you defeat some of the bosses at laters levels you get the ability to take them through the levels and they just play so differently and uniquely that I could easily see people dropping 10s if not 100s of hours into this game without even realising!

Top 5 Games so far in 2020!

Sorry! It’s been a while and I must say it’s really hard to keep up with reviews and articles when working full time as well. But nontheless, being on a break, I thought i’d talk about a few games i’ve come into contact with and get your thoughts about it. So here are my top 5 games i’ve discovered this year! Hope you enjoy!

5 – Coffee Talk

I’ve spoken about this one before, and i just loved playing through the game, with it’s ambience and general cruisey feel to it. This one is a fun play through which engages you with it’s story telling and fun music!

4 – Unbound Worlds Apart – Prologue

I’ve always loved this game’s art style and can envision the platforming potential for it in a genre which i love. The recently released prologue contains a few extra visual upgrades with slightly more gameplay in the spider area. You can check this one out for free on steam!

3 – One Step From Eden

I have to say, i’ve only just started playing the full version, and can see this quickly becoming my number one for the year. A mixture of battle network fighting and rogue like deck building, One Step is an Intense game that just has so much to like about it. Really looking forward to throwing some more hours into this one!

2 – Iris and the Giant

I didn’t expect this game to be as good as it is, and it’s the second deck building roguelike in this list. Work your way through waves of battles maintaining your deck and trying to build up your strength in whatever way possible. Definitely one worth checking out!

1 – Skul the Hero Slayer

Was super hyped when I finally got to play this one again, and it didn’t disappoint. Fantastic customisation and fighting mechanics are the hallmark of this game which has a really cool art style too! Boss fights are interesting and the different skulls you collect along the way make for many play throughs!

So there’s my top 5 for the year! What about yours? Let me know in the comments below!

Coffee Talk: Like watching the rain while enjoying a warm drink!

One of the more interesting parts of delving into the indie game dev world is the realisation of how wide a network of people there are working on their own games, which all have their own unique twists. I’m always drawn to Indonesia, for my family ties and how close it is to Australia, so when I found out about Toge Productions I jumped into the discord server to have a look around. 

Perhaps more through chance than any design, I saw a stream of Coffee Talk, this interesting relationships based game, and wanted to find out a little more about the dev scene in this country. From my experiences of Indonesian gaming, there is a large focus on mobile games and older console games and this is perhaps partly due to my own anecdotes or ignorance. So I sent through a request to ask some questions with the friendly people at Toge Productions and they were nice enough to give me the time for some really interesting answers. 

Coffee Talk is set to come out in Late January and you can play the demo right now on ITCH and wishlist the game on steam. I must say that my playthrough of the demo was beyond relaxing, and the time flew by getting to know the group of coffee shop regulars as they told their stories. I can only wonder what the broader story has for us to discover, and can not recommend enough for people to go check out the demo in time for release!

Freya promises to be one of the main characters in Coffee Talk, sharing her dreams, ambitions and fears with the barista.

I was drawn towards Toge Productions when I heard it was an indie dev house from Indonesia. This is not something I had really heard much about. How is the developing industry going over there?

The game development scene is still very small. Mostly self funded indie teams or studios. Many of them started from making flash games back in early 2010s.

What do you think are the main challenges making games in Indonesia?

The game dev scene in Indonesia is relatively new. There are not many people that have experience in making games, so everything is starting from scratch and trial and error. Another challenge is funding. It’s not easy to find investors, especially when you don’t have experience or successful record. Another big challenge is marketing and visibility. Getting senpai to notice you is very hard when you are worlds apart.

So tell me about Coffee Talk about the inspiration behind making a game that is built around relationships and storytelling?

Coffee Talk is the result of our internal game jam. It was Project Green Tea Latte and you can actually play the build on our itch.io page. The game’s idea came from Fahmi, back then he was our marketing guy and he wanted to create a game that replicates the feeling of watching the rain while enjoying a warm drink. Listening to conversations and just chilling. He was also a fan of Va-11 Hall-A so obviously we drew a lot of inspiration from there. As for the stories, they are loosely based on our personal experiences.

Relationships are sure to be a key element of Coffee Talk.

Coffee Talk is soon to be released, and the Demo plays fantastic! What do you spend your last few weeks before release working on?

We spent the last few weeks polishing, testing, and bug fixing, reaching out to people. Also, we have a fan art competition ongoing on our Twitter! Do join! :p

Try your best to make latte art. This one might take a bit of practice!

What are you hopes for the release?

Hopefully the game is well received, and the story in Coffee Talk is created based on slice of life stories, so we hope that the players can feel related to the story as well. We’re very excited for the release of Coffee Talk, and we hope our community is also excited to play the full game!

Is there anything in the game that you think will surprise fans of the game upon playing the full version?

That’s a secret! :p

Hopefully people will enjoy the full game and experience some surprising moments.

What do you think is the key to good Coffee Latte Art (And how can we get Baileys to like it!)?

The key to great latte art is… Practice makes perfect.

What’s next on the agenda after release and celebrations are over?

We currently have some other titles that we are working on, which is Necronator: Dead Wrong, When the Past was Around, and A Space for the Unbound. You can wish list them all on Steam.

One last little bit of advice from Toge Productions!

Grab a cup of coffee, or tea if you don’t drink coffee, or any drinks you love. Sit down, relax, and enjoy the story of Coffee Talk.

I can’t thank the people at Toge Productions enough for giving us an insight into the world of developing games in Indonesia. To find out more, visit the following links and follow the team on Twitter with @coffeetalk_game and @togeproductions! And any comments giving me advice about latte art is very much appreciated!

http://coffeetalk.info/

https://store.steampowered.com/app/914800/Coffee_Talk/

Kickstarters

So I backed my first game on Kickstarter today, which is cool because it’s something that I have wanted to do for a while, and just never got around to it with timing or the right game. Then I saw a tweet a Tweet about Rubi: The Wayward Mira and just jumped at it. It looks fantastic and the pixel animations are to behold. The game basically looks like the game I wish I could make so i’m hoping that it meets the goal and I get to play it in full some time soon!

Ruby: The Warward Mira is a great mix of platforming and RPG and the demo is a lot of fun and can be played through the Kickstart website!

I’ve always been curious about Kickstarter as a strategy and medium of gaining hype and funding for peoples games. It must be such a emotional time for developers as it would be both excitement at possibility of being backed, and fear at the idea of not making target by the deadline. I guess every time someone sends something out into public is like that. I know I’ve become way too fixated on checking my Youtube stats after releasing a video, and I’m sure there are people refreshing their kickstart pages multiple times per day.

SpiriTTea is another highly anticipated game available to back on Kickstarter right now!

I’m hoping to do an interview with a developer about the Kickstarter journey in the future and I have one that has tentatively said they will do it once their campaign is through. If you have any experiences then please let me know, as I’m sure there are risks and drawbacks that i’m not aware of presently. For now I’m going to link my most recent video as there is sure to be some games that you would be keen to check out, and also a link to Rubi and Spirittea which is another game I think is looking fantastic on kickstarter!

Indie Demos

Warrior is a great demo available to play on the steam right now. It is a unique and interesting platformer with battle mechanics! Check out the Demo on steam right now!

I’ve been playing a few demos of indie games lately, and it had me reminiscing back to when I was younger. I would buy a magazine and they would usually have some kind of CD attached with all these demos you could play for games that would be coming out. It might be a level or two, and usually each CD would have some smaller titles along side the one huge game that was clearly there as a magazine seller.

Yet until recently I had thought that they had kind of gone out of existence. Perhaps that is due to my lack of console gaming lately, or maybe it’s due to games being released earlier, often in early access, and players get to see and test games a lot earlier than they did in the past. Gaming devs now have the chance to fix bugs and make adaptations to games after release. I’m sure we’ve all played games which have at some point been close to broken, despite out as paid early release games.

Another theory is that there is just so much content available that people don’t sit and wait for single titles as much as they used to. There’s always something else to play to get you through til the time when that title you always wanted comes out. Nonetheless, I’ve been playing some demos, and it’s a pretty cool thing to do!

For indie developers the demo offers a lot and I’m sure there’s much talk about strategy and design when it comes to releasing the demo to the public. For one, it offers the chance for bug testing, which is always handy to have. But more importantly, it offers the chance to get a game out there, in a very competitive market, and with the prominence of things such as Twitter, Discord and Youtube, you have the chance to interact with players during, before and after they play your game. This must be a nerve racking and yet rewarding experience.

My next Youtube clip I’m going to make is all about indie game demos that are out to play right now. Hopefully it’s going to be a good one, and I’ve had a lot of fun playing a few recently. I’ve just played through two classes in Vikings Vengeance, and it’s a really cool concept of a dungeon crawler following Norse Mythology! Also I’ll link my play through of Not for Broadcast below, which is a hilarious game i’m really looking forward to playing again in full where you take on the role of directing a news broadcast full of mishaps and interesting characters.

Viking Vengeance promises to be a game to look out for moving into the year. Check out their socials above!

If you know, or develop, a game with a demo out there, please let me know as it is impossible to keep up with every single one!

Also, I’m about to buy a tablet for my PC, so I can try and get a bit better at Pixel art and my goal of making something resembling a platformer in the future!

Indie Games to Play with the Kids

So this will be the last posts of 2019, and realistically the most profound thing that occurred throughout this decade for me had been becoming a father. So I thought I would make my final subject be about some cool indie games that I’ve found that are perfect to play with the kids. Because let’s face it, you start to go insane if the only thing you can play together is Minecraft!

First off all we have Woven. This game is a no brainer to play alongside family as it’s so story driven and the puzzles, customization and controls can be completed by anyone who can use a controller, or even a mouse. Stuffy is such a fun and lovable protagonist to get behind and the story is engaging with it’s plot and also the narration style. Kids will love the ability to change just about everything about Stuffy, from colour to animal shape, and it’s a genuinely fun game to play! I played the steam version, however Woven is available on Switch and I recon it would be a great game to sit on the couch and play together. This was one of the first real story driven games I’ve reviewed and probably one I’ve enjoyed the most!

The second game I’d recommend is Woodle Tree 2: Deluxe. This is pure colourful and platforming fun. You control Woodle on their adventure to save the world by finding tear drops to bring back the elder trees. Their is so much to search for and collect, and the game looks and sounds amazing. The controls for this one are a little bit harder, compared to Woven, but the game is very forgiving, making it easy to revive and pretty much allowing you to jump from or to most places without much of a hassle. My daughter loved the look of the game and is itching to get to play it. Another one which is available for the Nintendo Switch! The most recent reviewed game for the Youtube channel and it’s a blast!

The last game I’d recommend is a little more complicated, but would be awesome for people who are looking at introducing, or extending their kids with block programming. Autonauts is a lot of fun, and at it’s essence a resource collector and building game. The big different about this one, is the aim of the game is to create and program robots that do the collecting and building for you! Another game with colourful and fun graphics, Autonauts is the type of game that you can get lost with and end up spending a lot more time that you expected. You have the ability to name your robots, which will work well, and the interactions are funny, especially when you tell them to do something that they are unable to!

If you have any favourites then please let me know! I’m always on the lookout for fun and unique games to play with the kids moving into the next decade!

Zunius & Game Dev in Australia

I’m always inspired and curious about gaming developers. The way they manage to go from an idea or concept and craft that into something playable is borderline magic to me. 

Being from Australia, I’m always hoping that we have more breakthrough games coming out of our market and talented devs. 

You just had to take a quick walk around the PAX Melbourne Indie area to see how many good games are coming out of our part of the world. I can honestly say this zone was the highlight for me, and I don’t think it’s any coincidence that it is becoming more and more populated with each year that I’ve attended the conference. 

A few years ago I had the chance to meet the developers of one of my favourite games Damsel, an intense vampire inspired platformer full of action and high score challenges. It was clear to see the passion and energy they have for their project and it was contagious. You can’t help but become invested in the success of the game, and become a supporter of sorts, cheering from afar as you hear of awards and success in new areas.  

This year I spent some time playing Zunius, a psychedelic rogue like bullet hell game and had a crack at the high score table challenge. Whilst I didn’t make it near the top, it was a game that stuck in mind and I was thrilled to get to play the game more once I got home. 

Zunius is developed by a Coaf Research and has a few exciting updates coming into the new year. I was lucky enough to ask some questions to Leon Fromont about their experience Living in Melbourne and solo game development. 

What inspired you to make Zunius and video games in general?

Short story – I played lots of games as a kid and always wanted to make my own. I can remember drawing up level designs in sketch books at an early age.

Long story – Like lots of creative endeavours I’m not sure making Zunius was a choice – I had to do it. I’ve had the vision for Zunius for a long time. A few years back I realized because of my profession and hobbies I’d done enough levelling up that I could make a genuine effort at developing Zunius into a commercial game (this was a solo dev effort i.e. I did all art, code, music, game engine, etc etc).

How do you feel the industry of game development in Australia is going at the moment?

Full disclosure – I’m from New Zealand, been living in Melbourne for 10 years. I find the Australian Game Dev Industry is amazing on two levels. On the commercial side seems like things have never been better. Lots of great games coming out and selling well. On the community side – I genuinely would never have shipped Zunius with the help of the Melbourne games community. So many talented people willing to help out others.

I first saw Zunius at PAX this year, what did you learn from that convention and how was the feedback?

PAX was crazy. I was blown away by how much love there was for Zunius. In terms of learning we worked out Zunius plays well in a convention setting. Big colourful graphics, arcade style gameplay, high score competitions etc. We’re planning on doing more conventions this year. Watch this space.

Moving forward, you have mentioned some updates for Zunius, are you able to offer any insights into where the game will end up and what you have in store for the future?

Current plan is a major update for Zunius in February 2020. The single most requested feature was a hard mode so I hope everyone is ready to dodge lots and lots of bullets. On top of that there’s gonna be more crazy powerups, enemies, achievements and more Zunius-y goodness in general. I’ve got a thousand ideas for future Zunius releases. As long as there’s a community of people that are asking for it we’re gonna do it. In terms of non Zunius work there’s lots of top-secret planning going on that I can’t discuss yet.

We’ve seen games, such as Untitled Goose Game and Hollow Knight do so well from Australia. How do you feel gaming devs can build on that success and get their games out into the market?

Someone really clever once told me it’s pretty simple at a high level (and really complicated at a low level). Make games that people love, find where those people are and make sure they’re aware of the game. There’s a whole industry of Australian specific conferences, reviewers and streamers these days and they love local games. Use that network as much as you can.

What is the most stressful part of developing games?

I found technical unknowns the most stressful part. A game can run perfectly on four different graphics cards and run like garbage on the fifth one. Controllers are controllers unless they are non PS4/ Xbox in which case they are a whole different thing. I could go on all day…

What is the highlight from developing games?

Sitting in my study looking at the Melbourne city skyline at midnight making art/code/music. Going from something that was a daydream a few years ago to seeing people giggle with joy while playing it at PAX. It’s been a wild journey.

What have been some of the biggest challenges along the way?

In terms of people, dealing with the trolls has been challenging. In terms of tech the classic villains of game development were the most challenging. OpenGL and large company that I can’t name because of NDAs, I’m not angry – I’m just disappointed.

—-

I can’t thank Leon enough for letting me ask a few questions and there are some exciting times ahead for Zunius. I can’t help but imagine what a hard mode will look like for Zunius and the amount of bullets that will end up on the screen is going to be intense. In the meantime, if you want to have a look at Zunius for yourself, I’ve added some links below to check out! 

Check out Zunius on steam! https://steamcommunity.com/app/1058510

Find out more about COAF Research! https://coafresearch.com/

Alternative check out a short clip of Zunius gameplay below alongside a few other indie games!


Nine Chronicles & Blockchain

So full disclosure here, tech things give me a headache! I had a hard enough time trying to understand and change a CPU for a computer, so when I tried reading and watching videos about blockchain technology and how it fits into gaming, i end up more confused than when I started!

None the less I wanted to try out Nine Chronicles and see how it goes. It’s a strange experience as it’s easy to get set up, but it just feels more complicated, as the game constantly pauses for you to download the next part of the blockchain. I think speed is always going to be the big challenge with this technology.

In Nine Chronicles, you’re constantly grinding levels, and then waiting for the download to finish. Perhaps because I’m from Australia, it did take some time on occasions to move onto the next level. I can see how this would become irritating, especially in a game that is less linear (in it’s current iteration).

Still, the game plays quite well and is fun. It has that addictive and repetitive style mechanics that I can see people really getting into and grinding out the best gear that they can. I’m not totally sure how the game becomes open source and customizable from the start, but as I said earlier, the tech side hurts my brain! If you want to see more gameplay, check out the video below!

Let’s make a blog!

Because why not?!

I don’t know if anyone uses blogs anymore, but I wanted somewhere to post my writing and thinking about gaming, so I’ve created this humble little blog. The intention will be to post about games, reviews news and especially framed towards indie gaming. In the meantime, i’ll give my first tip for the day (a Christmas bonus).

Raindancer is an intensely fun boss only game that puts you up against enemies that will kill you if you make a single mistake. This game is insanely good and is available on steam for under $2! It is a complete bargain and I gave it to my brother as an added Christmas present.

If you want to see some footage, Raindancer was featured on my latest video covering 8 of the coolest Indie games you can try out in December 2019!

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