Millions of Minions… Literally

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Imagine you’re stuck down in the depths of hell, in some kind of dungeon with creatures of all sorts there to attack you. Sound like fun? Well of course you get to have some kind of defense, surely a big giant sword or magic that will help you escape and find your way out. Well in Millions of Minions, you don’t really have any of that. Instead, you get to conjure up little minion creatures from out of nowhere, and send them packing on their way exploding into your foes. The life of a minion can be oh so cruel, but let’s just assume they don’t feel any pain, and hey, it gets us on our way, so it’s a worthy sacrifice!

Top down dungeon exploring is at the core of Millions of Minions. You work your way through a procedurally generated map, clearing enemies and collecting as many crystals as you can, searching for the key that will get you through to the all important boss fight. Clear that fight, and you’re on your way up stairs to the next level. It’s pretty standard stuff here. Crystals can be used to buy different add ons, such as extra health and also to give your minions the ability to bounce, or a little extra time in the world before they puff back out of existence. The fighting mechanics are pretty simple, you spawn minions with your mana that you fling at the enemies, and if all else fails you have a melee slash ability that you can use when getting up close and personal with your enemies.

I found Millions of Minions to be a relaxing experience, especially once getting into the rhythm of the rooms and fighting style. I could see this game as being a good introduction to the roguelite genre, and it has a minion mode which is a lot more forgiving upon deaths. There is not as much content in the game as you would find in other titles, and that’s to be expected given the game is in early access and there are still more levels to be added. At the end of each dungeon area, in the 4th level, you get a mega boss which at this point at the most interesting fights in the game!

You’re not going to get lost in Millions of Minions for tens of hours like you might in a game like Dead Cells, but you will have a really fun time and there is definitely replayability there with the random levels. I am a huge fan of the art style and the music is brilliant, and i’m definitely going to keep a keen eye out for what Head Tilt Games do in the future! Even though it’s been a few days since I played Millions of Minions for the first time, I can still vividly hear the audio from the game in my head, and that’s testament to the aesthetic feel of the game!

Let me know your thoughts on the game in the comments below!

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